3RD EDITION CONTENT. WILL BE UPDATED TO 4TH EDITION. LINKS BROKEN.

Alchemy

Armor

Weapons

Magic Items

The equipment list provided in the Players Handbook gives an accurate list of what equipment is available on Urakia and what the cost is. Keep in mind, however, that there are no horses on Urakia. Maques will substitute horses. They are bred for riding and war, so apply the appropriate coin value to the animal that suits the needs of the character.

There are some unique weapons, armor, and equipment to Urakia. Some of the equipment listed will provide you with a means to get your character what he needs. Alchemists, for example, will require special equipment for their craft. The links below will guide you to the appropriate section of the equipment list.

Alchemy

Item Availability Cost Size Weight (lbs.) Description
Common Flask Worldwide : Common 2 cp Small 4 Oz. These are common glass flasks. They have long necks and spherical bodies. They hold four doses of a potion. 
Common Vial Worldwide : Common 2 cp Small 2 Oz. These are common glass vials. They are long, skinny glass tubes that can hold two doses of a potion. 
Corks Worldwide : Common 5 for 1 cp Small 1/2 Oz. each Corks come in all sizes and are used to act as a stopper in a flask or a vial to keep its contents from spilling out. 
Eye Drop Adriak & Anglioth : Rare, Tessmaar : Uncommon 5 gp, 5 sp Small 1 Oz. Usually a bit of sheepskin sewn into a balloon like ball with a glass tube coming out of it. Squeeze the ball and liquid is sucked up into the tube. Squeeze it again, and the contents spill out. Various sizes. 
Funnel Adriak & Anglioth: Uncommon, Tessmaar: Common 3 cp Small 5 Oz. A common tool used for adding larger amounts of liquids into smaller vials or flasks. 
Portable Lab Adriak & Anglioth : Rare, Tessmaar : Uncommon 300 gp, 100 gp Medium 20  Often a bag with handles or a large and bulky back pack. The bag will open up and an accordion-like rack can be pulled up to reveal a series of shelves and flask holders. see picture
Roundvial Worldwide : Common 5 cp Small 2 Oz. A spherical vial with a tiny knob where the cork is inserted. This vial is used as a projectile to hurl potions at adversaries. see picture
Roundvial Thrower Worldwide : Common 2 gp Medium 1 A hollowed out piece of wood is given a handle. The hollow part curves into an arc and presents a runway for a roundvial to roll off and be cast out. Speed and distance are increased with this tool. Double distance and plus 2 to hit. See picture
Syringe Adriak & Anglioth : NA, Tessmaar : Rare 60 gp Small 3 Oz. A rare and revolutionary medical tool found only on the Continent of Tessmaar. This device is used by Alchemists to administer potions directly into the bloodstream. 
Vial Belt Worldwide : Common 5 gp Medium 2 A bandolier sporting many vial holders, the alchemist inserts vials into built in sheathes that not only hold the vials in on convenient location, but also protect them. see picture
Vial Sheath Worldwide : Common 1 gp Small 3 Oz. When carrying vials it becomes a concern of the Alchemist to keep them from breaking. Vial Sheathes are metal sleeves that house a vial within. see picture

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Armor

The following chart is broken up into 3E stats and 2nd Edition stats. Keep in mind that the money system for each edition is different. 3E promotes more value for each coin, but tags a higher price on rare and magic items, such is the genre of 3E. When playing second edition, money is easier to come by, items are cheaper, and magic items are (a bit) more plentiful - hence the much cheaper price. 3E does promote a different "feel" in that sense than 2nd Edition. The following abbreviations are used below : A.A. = As Armor, M.D.B = Maximum DEX Bonus, A.C.P. = Armor Check Penalty, and A.S.F = Arcane Spell Failure. Also, under Speed, the first number denotes 30 ft. and the second number denotes 20 ft. 

  3E Stats
Item
+6 & +7 Armor
Silverwind Plate
Highcastle Plate
D.Lord Armor
Morc. Leather
 
 
Cost AC Bonus M.D.B A.C.P. A.S.F. Weight Speed
+36,000 gp A.A +6 A.A. A.A. A.A. A.A. 20 / 15
2,000 gp +6 +1 -7 40% 60 lbs 20 / 15
2,000 gp +6 +1 -7 40% 60 lbs 20 / 15
2,000 gp +5 +2 -6 25% 50 lbs 20 /15
100 gp +4 +8 0 5% 20 lbs 30 / 20
           
           
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+6 & +7 Armor : On Urakia, weapons can be enchanted up to +6 Armor Class bonus. All armor types are applicable. If using 2nd Edition, this number can go up to +7
Silverwind and Highcastle Full Plate : Enchanted varieties exist, but they are rare and expensive. This armor is finely crafted, giving it the extra AC bonus. This armor is only available to their respective knights in the nation of Hasharia. See picture for Highcastle or Silverwind
Dragon Lord Armor : This armor is designed for speed and mobility. It gives the wearer the protection of any normal plate mail suit, but it is finely crafted to allow greater speed and mobility. Armor is often non-magical, though magical variations do exist. See picture
Morcomian Leather : Studded Leather armor, light weight, mobile, and strong. This armor is made only for the Morcomian Royal Army and is not available for sell to non enlisted or outside the Morcomian Empire. The armor is finely crafted, giving it the extra AC bonus. See picture.

 

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Weapons

The following chart is broken up into 3E stats and 2nd Edition stats. Keep in mind that the money system for each edition is different. 3E promotes more value for each coin, but tags a higher price on rare and magic items, such is the genre of 3E. When playing second edition, money is easier to come by, items are cheaper, and magic items are (a bit) more plentiful - hence the much cheaper price. 3E does promote a different "feel" in that sense than 2nd Edition. The following abbreviations are used below : A.W. = As Weapon, Dmg. = Damage, Crit. = Critical, and R.I. = Range Increment. Also, under Damage (2nd Edition), the first number small & medium and the second number denotes large.  

3E Stats
Item
+6 & +7 Weapons
Saddle Scythe
Saddle Scythe (Ego)
Roundvial Thrower
Earth Swords
 
 
Cost Dmg. Crit. R.I. Type
+72,000 gp  A.W. +6 A.W. A.W. A.W.
3,000 gp 1d10 +1 X3 -- Slashing
200,000 gp special X6 -- Slashing
2 gp special NA 50 ft. special
98,000 gp A.W. +3 - +6 A.W. -- A.W.
         
         
Weight
A.W.
15 lbs
15 lbs.
1 lb.
A.W.
 
 
+6 and +7 Weapons : On Urakia, weapons can be enchanted up to +6 hit bonus and +6 damage bonus. Second Edition rules allow for such enchantments to go up to +7. All weapon types are applicable.
Saddle Scythes : A Saddle Scythe is a weapon designed for a rider on the back of a Dragon. The weapon itself consists of a long pole with a sickle shaped blade on either end. The curved blade allows the weapon to slide out of a wound easily as the rider and dragon fly by. All Saddle Scythes are expert crafted, given them an added non magical +1 attack bonus. Saddle Scythes are only available in Anglioth and Adriak. See Picture.
Saddle Scythes (Ego) : Also called Ego Scythes, they are Intelligent Saddle Scythes of the rarest kind. They are created and given to the elite of the Dragonriding warriors of Adriak. Ego Scythes will often have an average intelligence and an alignment equal to the Dragonrider who wields it. Many riders form a unique bond with these intelligent weapons, often as they would a comrade in arms. Ego Scythes are feared by the enemies of the Dragonriders who wield them because of the massive damage they can deliver. When an Ego Scythe is created for a particular rider, a bond is made between him and the weapon. With this bond, the weapon delivers the wielders Max. HP in damage to its opponents when a successful hit is made. Ego Saddle Scythes are only available in Anglioth and Adriak.
Roundvial Thrower : A hollowed out piece of wood is given a handle. The hollow part curves into an arc and presents a runway for a roundvial to roll off and be cast out. Speed and distance are increased with this tool. Amount of Damage inflicted is by spell type, if applicable. The type of damage inflicted, if applicable, is considered arcane and is subject to the limitations therein. See picture
Earth Swords : The correct name for this weapon is Enchanted Earth Elemental Weapon, although commonly used as swords, these weapons have had their name truncated to simply "Earth Sword". An Earth Sword is literally a small earth elemental who underwent some drastic enchantments. Earth Swords were, at one time, low intelligent earth elementals of no special ability outside what is natural (See Elemental, Earth [small] in the Monster Manual). Through a series of spells, some to enchant a weapon damage aura, some to increase the intelligence of the elemental, and some to give the elemental a shape changing ability, the diminutive earth elemental gains a natural damage aura (often +3 - +6, because creating and Earth Sword is so hard, that anything less than  +3 damage aura would be a waste), the ability to shape change to any weapon of bastard sword or smaller, and still retains its own racial qualities. Earth Swords can be swayed by magic to obey their maker - or their buyers - permanently. However, many magic weaponsmiths feel that a trained Earth Sword who is genuinely loyal is without a match. Earth Swords are only available in Anglioth and Adriak. To read more on Earth Swords and to reveal a definitive list of their powers and statistics, follow this link.

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